Update all the shit
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@ -10,7 +10,13 @@ templ ServerStatus(status *models.CoD4ServerStatus) {
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<i class="fa-solid fa-user"></i>
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<span>{ fmt.Sprintf("%d/%d",len(status.Score), status.MaxPlayers) }</span>
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</div>
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<div class="p-1 rounded-md bg-slate-800">
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<div class="py-1 px-3 rounded-md bg-slate-800 text-white">
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@templ.Raw(status.Name)
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</div>
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}
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templ ServerStatusError(err error) {
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<div>
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<span class="text-red-600">Failed to reach server</span>
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</div>
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}
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@ -26,7 +26,7 @@ func ServerStatus(status *models.CoD4ServerStatus) templ.Component {
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templ_7745c5c3_Var1 = templ.NopComponent
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}
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ctx = templ.ClearChildren(ctx)
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString("<div class=\"flex items-center gap-1 font-normal text-gray-700 dark:text-gray-400\"><i class=\"fa-solid fa-map\"></i> <span>")
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templ_7745c5c3_Err = templ.WriteWatchModeString(templ_7745c5c3_Buffer, 1)
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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@ -39,7 +39,7 @@ func ServerStatus(status *models.CoD4ServerStatus) templ.Component {
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString("</span> <i class=\"fa-solid fa-user\"></i> <span>")
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templ_7745c5c3_Err = templ.WriteWatchModeString(templ_7745c5c3_Buffer, 2)
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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@ -52,7 +52,7 @@ func ServerStatus(status *models.CoD4ServerStatus) templ.Component {
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString("</span></div><div class=\"p-1 rounded-md bg-slate-800\">")
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templ_7745c5c3_Err = templ.WriteWatchModeString(templ_7745c5c3_Buffer, 3)
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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@ -60,7 +60,31 @@ func ServerStatus(status *models.CoD4ServerStatus) templ.Component {
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString("</div>")
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templ_7745c5c3_Err = templ.WriteWatchModeString(templ_7745c5c3_Buffer, 4)
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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if !templ_7745c5c3_IsBuffer {
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteTo(templ_7745c5c3_W)
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}
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return templ_7745c5c3_Err
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})
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}
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func ServerStatusError(err error) templ.Component {
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return templ.ComponentFunc(func(ctx context.Context, templ_7745c5c3_W io.Writer) (templ_7745c5c3_Err error) {
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templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templ_7745c5c3_W.(*bytes.Buffer)
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if !templ_7745c5c3_IsBuffer {
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templ_7745c5c3_Buffer = templ.GetBuffer()
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defer templ.ReleaseBuffer(templ_7745c5c3_Buffer)
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}
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ctx = templ.InitializeContext(ctx)
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templ_7745c5c3_Var4 := templ.GetChildren(ctx)
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if templ_7745c5c3_Var4 == nil {
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templ_7745c5c3_Var4 = templ.NopComponent
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}
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ctx = templ.ClearChildren(ctx)
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templ_7745c5c3_Err = templ.WriteWatchModeString(templ_7745c5c3_Buffer, 5)
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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5
views/cod4server/server_status_templ.txt
Normal file
5
views/cod4server/server_status_templ.txt
Normal file
@ -0,0 +1,5 @@
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<div class=\"flex items-center gap-1 font-normal text-gray-700 dark:text-gray-400\"><i class=\"fa-solid fa-map\"></i> <span>
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</span> <i class=\"fa-solid fa-user\"></i> <span>
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</span></div><div class=\"py-1 px-3 rounded-md bg-slate-800 text-white\">
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</div>
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<div><span class=\"text-red-600\">Failed to reach server</span></div>
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