package cod4server import "gitea.henriburau.de/haw-lan/cod4watcher/models" import "fmt" templ ServerStatus(status *models.CoD4ServerStatus) {
{ status.MapName } { fmt.Sprintf("%d/%d",len(status.Score), status.MaxPlayers) }
@templ.Raw(status.Name)
} templ ServerStatusError(err error) {
Failed to reach server
}