package cod4server
import "gitea.henriburau.de/haw-lan/cod4watcher/models"
import "fmt"
templ ServerStatus(status *models.CoD4ServerStatus) {
{ status.MapName }
{ fmt.Sprintf("%d/%d",len(status.Score), status.MaxPlayers) }
@templ.Raw(status.Name)
}
templ ServerStatusError(err error) {
Failed to reach server
}